OLED RTOS

WHAT IS MRA GUI Engine (GUI-E)?

MRA Digital's GUI-E is a lightweight embedded library for displays and touchscreens providing everything required to build a fully featured embedded GUI.

The library is very small and fast because every unused feature is disabled and not linked into the finished binary.

uGFX is lightweight
uGFX runs on any platform

A complete solution

The GUI-E library has been designed to be the smallest, fastest and most advanced embedded library for display and touchscreen solutions.

  • Small & lightweight
  • Fully customizable and extendable
  • Highly portable
  • Support for all display types: Monochrome, grayscale, and full color displays
  • From Micro OLEDs Displays to Full time commerical HDTV's
  • Support for hardware acceleration
  • Over 50 ready-to-use drivers
  • Written in C, can be used with C++
  • Works on low RAM systems. A framebuffer is not required for most displays
  • Fully multi-threading re-entrant. Drawing can occur from any thread, at any time!

Drag'n'Drop GUI Designer

GUI-E-Studio is a desktop application that provides an intuitiv drag'n'drop interface to quickly assemble a graphical user interface.

The GUI-E-Studio runs on Windows, Linux and Mac OS X.

Learn more
uGFX-Studio is an interactive drag-n-drop GUI designer

The uGFX library runs on virtually any platform

Processor Agnostic

The GUI-E library works on any processor architecture. No matter whether it's a small 16-Bit microcontroller, FPGA or a huge 64-Bit multi-core ARM CPU.

System Agnostic

The GUI-E library runs on any system. It can be used with or without underlying operating system.

Highly Portable

No matter what system you've got - GUI-E will run on it.
From the smallest, lowest-power microcontroller to the fastest, multi-core systems - GUI-E will run on it.


How it works

How can GUI-E be completely portable while offering the smallest and fastest embedded graphics solution on the market?

  • Abstraction

    An easy to use, yet highly flexible abstraction layer allows to run the GUI-E library on virtually any platform. The abstraction layer has been designed to have as little performance impact as possible.

  • Code exclusion

    Every unused feature is disabled. Disabled features are not getting compiled and don't end up in the finished binary. Therefore, GUI-E code is always as small as possible.

  • Hardware acceleration

    Wherever possible we provide hardware acceleration interfaces to get the most out of your hardware.

  • Testing

    We frequently perform rigorous tests where we literally copy-paste code and run it on different platforms to ensure that the library meets our high quality demands.

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Features

The GUI-E library has a huge list of different features which make it what it is - the best embedded library for display and touschreen purposes.

Resource Friendly

We save every byte of memory and every CPU cycle we can. GUI-E is small and fast.

Runs on any display

Monochrome, grayscale, color, resistive, capacitive or no touchscreen at all... GUI-E will run on it!

Advanced text rendering

Advanced text rendering features such as anti-aliasing, unicode and kerning support.

Hardware acceleration

Take advantage of hardware acceleration wherever possible.